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Star trek armada download windows 10 free
Star trek armada download windows 10 free
Other missions keep you on your toes in ambushes and escort missions, but there's rarely the adrenalin rush of a more fast-paced space combat RTS. This might have been intentional. Changes to the basic gameplay mechanics include new resources to gather metal and latinum , a new Y-axis similar to the one in Homeworld where ships can move up and down in space, and a new colonization requirement.
In other words, you'll spend more time performing routine functions and strategizing about unit movement than actually firing phasers and killing off your enemies. Battles take more time to develop, and even a new "tactical" viewing angle that rotates around the action can't help hide the fact that there just isn't enough happening on screen other then lots of ships firing at each other. Cheesy cutscenes that introduce some missions don't make up for the lack of variety during the campaigns.
Still, the single-player mode does have its shares of strengths. There are 45 new ship classes and 22 new special weapons, plus a plethora of new space stations and incidental space matter. One obvious disadvantage to a space combat game that uses a real-time strategy model is that the game takes place in the blackness of open space. Fortunately, all the locations are well populated or maybe over-populated with space dust, dilithium moons, planets, black holes, asteroid belts, wormholes, and exactly seven different kinds of nebulae.
Seeing the Borg stuck in the middle of space with the Federation on one side and Species on the other has its own appeal. Multiplayer and skirmish modes have been beefed up significantly.
In addition to the races included in the campaigns, you can also play as Species , the Cardassians, and the Romulans. Only Species offers a significantly different gameplay experience. Organisms are birthed from a "mother" and then evolved into ships and stations. There's no resource gathering, but it takes longer to build up a fleet.
The powerful Battleship is one of the only units that's a match for the new Borg fusion cube, which is essentially a combination of eight regular cubes. Borg can't assimilate Species , so gameplay is balanced nicely. New modes such as capture the flag help keep battles interesting.
More than anything, it's the social aspect to multiplayer that makes it so entertaining. Trek fans are definitely devoted to their series. Newbies can easily find someone to show them the ropes, and clans have been forming quickly ever since the release. Players online are generally more helpful and serious about the game, as opposed to some multiplayer experiences where everyone is far less intense. This actually helps with the actual gameplay balancing because players are willing to change races, offer advice, and generally even the playing field.
There are just a few other new features worth mentioning. Armada 2 now allows you to group units into formations, which is helpful since there are so many new ships and intense combat sequences. Frontal assaults will affect weapon systems and life support, whereas a rear attack will cause engine damage. In practice, the combat is just too quick and there are too many ships to even make this a viable strategy.
If Armada 2 had focused on larger ships with more weapon systems it would have been a more important factor. Even the Armada 2 website mentions the fact that the best attack is to just send wave after wave of smaller ships into combat, so it's a negligible addition. A revamped 3D graphics engine definitely enhances the experience. Borg stations have an incredibly high polygon count with layer after layer of detail.
It's cool to see the wireframe ghost image when you first place these structures. Federation vessels are probably the most lacking since they look a little pale against black space. Some weapons send an expansive shockwave of destruction; others look a little more like peashooters.
But, for the most part, everything you see in the game looks really impressive, especially when you zoom in for a close view. One problem, though, is that you rarely CAN zoom in for a close-up. Since there are so many units, the game almost requires an overhead perspective to keep track of the action.
There were many times when the screen just didn't seem big enough, even at high resolutions. The control interface takes up about a third of the screen, and most sections cannot be hidden from view. Armada 2 has a low-key soundtrack and sounds that seem to be lifted right out of the Next Generation series.
Each race has its own set of blips, weapon effects, and unit responses to match the tone of that race. It's especially rewarding to play as the Klingon and feel like you're getting chewed out for every action you take.
So, while the campaign mode doesn't offer as much arcade action and the new strategic additions actually lessen the overall space combat feel, there's still plenty here for Trek fans and non-Trekkies alike.
Some gamers might decide to skip right past the campaign mode and dive right into skirmishes and multiplayer, and that's certainly not a bad thing. If Activision and new developer Mad Doc can think up more interesting things for these races to do during campaigns, add bigger ships to more races, and keep the multiplayer the way it is, we might see a third installment that outdoes them all.
Screenshots from MobyGames. OssiTV 1 point. Hello, My Problem is, that the Installer not Startet. This new enemy is extremely strong, consisting totally of living organisms and not interested in peace with the Borg or Federation. Now, with new fronts opening, it's anybody's war to win or lose.
Based on the original Star Trek: Armada , improvements have been made to add new levels of complexity. New views, empires, and even trading centers, all help change the dimension of the game and, while most of these things were at least partially successful, others bring little to the table.
Like most real time strategy games, the collection of resources is a high priority. This time, instead of only collecting dilithium from small masses floating in space, metal and latinum must also be obtained. Adding a bit of a twist, not all races require all three resources and often they collect them differently.
The Federation, for instance, does require all three, but uses its freighters to collect the dilithium and latinum, mining metal from space using an orbital processing facility. In addition to new resources, other features were either added or upgraded. Two new races were introduced as the war expanded through the Delta Quadrant. Species is a race discovered in fluid space by the Borg in an attempt to assimilate their bio-technology.
Unfortunately for the Borg, their attempt was unsuccessful and opened a new front in their battle with the Federation.
The Cardassian Union, the other race added, became the focal point during the Dominion War. Although the war is over, they still play a factor in the ongoing events with the Borg and impact various decisions.
As time has passed since Star Trek: Armada , new technology has also been developed, as one would expect during war time. The Borg have developed a new and more powerful cube capable of creating a fusion cube by joining eight cubes into one. In addition, all races can colonize planets creating more available crew, but the planets can be attacked and the colonies wiped out. Also improved is the interface. It still has the same basic structure, with a cinematic window on the bottom left of the screen to show battles taking place or progress of a facility and the map is in the other lower corner.
The top is also much the same, showing the resources collected, number of crew available, and number of officers available. Now when a fleet is selected, there is a formation menu allowing different attack patterns to be selected. Anything from directing the fleet to form a wall of ships to forming a single column can be selected and attack patterns such as darting back and forth or a clover leaf are also available.
Another addition to the command menu is the AI menu. When forces are selected, commands can be given to engage the enemies that pass by, follow until units are destroyed or decide if special weapons can be used. This allows the player to focus in on other parts of the game and takes away a level of micromanagement. Another significant factor to most RTS games is having races or different groups that are balanced with each other.
This can be a critical issue as an unbalanced game will create frustrating results. Here each race has strengths and weaknesses that can be exploited and knowing what they are will make the difference between winning and being annihilated. The multiplayer game has been significantly improved and is more balanced than before. With the addition of Species , a more even battle can be had.
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